Stable Update 1.11

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    So wie es aussieht werden wir wohl beide Server zum 16. Februar wipen müssen. Es ist bis dahin genug Zeit für Euch, alles was keine Beine hat, zu Geld zu machen. Die Bank wird wie immer den Wipe überstehen. Es handelt sich anscheinend um einen Komplett Wipe, das heisst auch das Ihr nackt an der Küste stehen werdet.

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    UPDATE 1.11.153686 (released on 20.01.2021)

    ADDED

    • Added new textures for the static (abandoned) M3S truck
    • Added abandoned truck parts for M3S
    • Starting a vehicle engine now slightly depletes the battery
    • Added flags of the winners of our base building contest
    • Garden plots can now be removed with shovels and pickaxes

    FIXED

    • Fixed an exploit to look/glitch through walls
    • Plants could not become infested
    • Fixed a server crash related to pulling corpses out of vehicles
    • Fixed a game crash connected to item attachments
    • The player can no longer execute certain actions when their legs are broken
    • The player can no longer dance with a broken leg
    • Preparing Mackerels or the Carp did not stain the player's hands with blood
    • An applied splint would disappear if the player's inventory was full at the moment the healing was completed
    • The Pumpkin Helmet was still shining when ruined
    • Flares shot by the flare gun often disappeared inside objects
    • The glow of the flare was immense when seen from up close (now scaled with the distance)
    • Getting out of a car could result in the character appearing on the roof when an object was on the exit position
    • Fixed a server error caused by repeated crouching during an ongoing action (https://feedback.bistudio.com/T154062)
    • The inventory of improvised shelters could be accessed from the closed-off sides
    • Infected could hit the player through shelters and tents
    • Infected could enter closed-off containers (variants 2A and 2B)
    • The wrong particle effect was displayed when hitting infected with a Pipe, Wrench, or a Lug wrench
    • Adjusted collisions and occluders of buildings against unwanted behavior (https://feedback.bistudio.com/T152082, https://feedback.bistudio.com/T154532)
    • Removed collisions of low-hanging tree branches for better navigation
    • Exploit allowing players to get infinite plant seeds
    • The Frying Pans and Cooking Pots would disappear from fireplaces upon server restart (https://feedback.bistudio.com/T153689)
    • The inventory of the M3S truck did not refresh after removing attached containers from it
    • The dashboard on certain vehicles would disappear after certain actions
    • Ruined hatchets showed the wrong texture
    • The contents of the fireplace would not always be displayed correctly in the world
    • The indoor fireplace could sometimes get wet during rain
    • Land mines were not dealing damage when placed in the doorways of specific houses
    • Barbed wire could block the damage of grenades (https://feedback.bistudio.com/T154631)
    • Sounds were missing when skinning with some tools
    • It was possible to build overlapping fences and watchtowers
    • Swapping materials attached to base building objects could trigger a desynchronization
    • Fixed a server error when checking the pulse of a disconnecting player
    • The battery charger is not a heavy item anymore
    • The battery charger could not recharge car and truck batteries
    • Items could not be rotated and placed on the same space
    • Placing a connected battery into the inventory would not disconnect it
    • It was possible to use items placed in attachment slots for crafting operations
    • Entering a vehicle with a Chemlight or Road Flare turned on would ruin them
    • It was problematic to open/close the doors of certain vehicles when in third person view
    • It is no longer possible to cut a raincoat into armbands when its inventory isn't empty
    • Attempting to throw a handheld plugged device would unplug it, preventing it from being turned back on
    • Slicing a rotten pumpkin produced edible pumpkin slices (https://feedback.bistudio.com/T155304)
    • Preparing spoiled fish would produce edible fish
    • Players were unable to remove some car parts from close range
    • An engine belt was displayed in the ADA 4x4 (https://feedback.bistudio.com/T148071)
    • It was possible to craft a long torch from a sharpened stick with food attached, causing the food to disappear
    • Items split in the inventory of the truck would appear below it
    • Items were appearing on the roof when swapped them while inside specific buildings
    • It was not possible to open cans that were upside down while in full inventory
    • Character hand slot become broken after exiting a vehicle in the water
    • Endless white cable appeared after placing a Spotlight
    • It was possible to sometimes light a fireplace underwater

    CHANGED

    • Updated the Tarp (Fabric) durability, textures and inventory view
    • More tools can be used to slice pumpkins
    • Reduced initial velocity of the 5.56x45mm ammunition by 9% to match real values
    • Barbed Wire and Fire now deal damage to infected and animals
    • Deployed Barbed Wire can only be dismantled from inside on Fence and Watchtower
    • The fireplace now warms a larger area, with the maximum heat reaching further
    • Lowered the maximum heat of the fireplace
    • Updated the credits

    CENTRAL ECONOMY

    • Changed: Reduced the amount of ammunition and magazines
    • Tweaked: Deagle and Revolver now spawn in Towns only
    • Tweaked: Repeater tiers adjusted from Tier 1,2,3 to 2,3,4 (Chernarus)
    • Tweaked: Batteries wont spawn with a full charge anymore
    • Fixed: spawn points on Land_Castle_Stairs_nolc
    • Fixed: BearPelt was missing

    SERVER

    LAUNCHER

    MODDING

    • Added: IsBoxCollidingGeometry, an extended version of IsBoxColliding, with parameters to fill in what geometries to check against (primary and secondary)
    • Fixed: FPS dropping down to 1 when using the backward compatible SetActions implementation
    • Changed: the ActionDismantleGardenPlot has been added to the items that could build it
    • Changed: Created new base recipe PrepareFish to limit the script duplication in prepare mackerel and carp Do methods
    • Removed: Unused internal organ classes from the character config DamageSystem >> DamageZones

    CONSOLES

    • Fixed: The Xbox Experimental disclaimer was not available in Brazilian Portuguese
    • Fixed: The info widget in the vicinity does not pop up consistently
    • Fixed: Tent doors were missing collision after their destruction
    • Fixed: Inventory interaction hints were not shown properly on items with quantity sometime


    Version 1.11.153698 (Released on 26.01.2021)

    FIXED

    • Improved the client performance when holding an item in hands
    • Continued damage from a fireplace or barbed wire after moving away from it
    • Packing a tent while having an item in the hands would not hide the item
    • Resuscitation while having an item in hands caused it to appear in the middle of the action
    • Blurred text on the logout dialog window
    • Camera clipping issues in the big ATC building and airfield service hangar
    • Infected walking through service hangar doors
    • Several object placement issues on the Chernarus terrain

    CHANGED

    • The flare from the signal pistol now falls down slower

    MODDING


    quelle

  • dürfen wir dann direkt für den lehnsherren hondowitzsch knechten um uns unsere rationen an mäßig gewaschenen klopapier und abgelaufenen Dosenhaggis zu erwirtschaften? Brecht das Rad! Nieder mit den Heuschrecken! Ich schärf gern schon mal die Guillotine...

  • Ach Herr nemsi,


    eure Armut lässt mir eine kleine Träne vor Lachen hervorzaubern.

    Es is wie im realen Leben, die Reichen meckern und raffen immer mehr und die Armen müssen noch mehr knechten.


    Schließt euch doch zur einer Genossenschaft zusammen und produziert im Verbund. Dann klappt es auch mit den Hondo-Dollars...


    Hochachtungsvoll,

    der Don :face_blowing_a_kiss:

  • auf beiden servern gibt es eine banking-mod. Das eingezahlte vermögen bleibt erhalten. Sobald die entsprechende mod auf die neue dayZ-version angepasst ist und wieder auf dem server läuft ( mods brauchen für gewöhnlich 1-2 Tage um mit neuen DayZ-versionen kompatibel zu werden ) hat man wieder zugriff auf sein bankkonto. Gewähr gibt's natürlich nicht. Sollte der modder irgendwann mal keine updates mehr liefern war's das.

  • Ja, Banking und Garagen Mod sollten nach dem dem Update funktionieren. Allerdings geben wir für den Inhalt der Autos keine Garantie. Wir hatten das Problem schon das zwar die Autos ausgeparkt wurden konnten, aber der Loot in den Fahrzeugen weg war. Wir versuchen nach jedem Update so viel wie möglich zu retten, dieses Mal muss jedoch gewipt werden, um alle Features des Updates zum Laufen zu bekommen. Es wird allen Serverbetreibern so gehen.

  • Der Server ist spielbar sobald er aktualiert hat. Wir werden dann von Hand wipen und schauen was passiert. Es wird sicherlich so sein das am Anfang noch alle Mods drauf sind. Diese fügen wir nach und nach ein sobald die Modder ihn an die 1.11 angepasst haben.

    also wenns gut läuft kann ich am 17 wieder starten und mich in der neuen Apokalypse durschlagen. 😍😍

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